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Mods
- 81 Tiles – obviously to fit the whole region onto the map.
- Adaptive Prop Visibility Distance – some assets (like large cranes, which are crucial part of the landscape) had no LOD and kept disappearing too soon.
- Advanced Toolbar – I have ~1300 assets, so this was necessary to easily navigate trough them.
- Advanced Vehicle Options (AVO) – to remove vanilla vehicles (nearly completely) and to increase bus capacity to realistic values (from 30 to 130 in some cases)
- Any Road Outside Connections – some roads that leave the map are not highways (and I’m not sure I could make a connection with the two way highway, anyway)
- No Buoys Mod – I have a ferry going from Prypiat to Chernobyl and buoys look dumb.
- Catenary Replacer – vanilla catenaries didn’t quite look the part, so I replaced them with German ones, only to later on remove them completely (I will add them later on with the prop line tool).
- Clouds & Fog Toggler – clouds were slightly annoing when building and the edge fog needed to be removed in order to build near the very edges of the map.
- Configure Outside Connections’ Limits – to limit the dummy traffic that just went from one connection to the other.
- CSL Show More Limits – just in case I get any close to prop or agent limit (not even close right now).
- Cubemap Replacer – because it’s much prettier.
- Daylight Classic – required by Cubemap Replacer and also the sun position is incorrect when in default mode.
- Decal Hover Area – to remove that slight annoyance.
- Decal Prop Fix – I use a lot of large decals.
- Dropouts – Chernobyl has a lot of industry and a lot of schools, so this mod helps me get the workers with appropriate education levels.
- Dynamic Resolution – I run it on 150%, to make things look nicer. I bump it up to 300% for screenshot time.
- Extra Landscaping Tools – to help me landscape.
- Find It! – again, 1300 assets.
- Fine Road Anarchy and Fine Road Tool – for that extra control on roads.
- Flood Damage Control [BETA] – I didn’t realize floods destroyed buildings until my docks disappeared.
- Force Level Up – required by Plop the Growables.
- Less Steam – to reduce that bit of unnecessary network traffic.
- Loading Screen Mod [Test] – 10 GBs of assets in under 1 minute.
- Mesh Info – Some asstes I download are not optimized, so I use this mod to control the strain on my pc.
- More Beautification – this should be Vanilla.
- More Network Stuff – I needed to draw the ship paths in-game.
- Move It! – this is the absolute basic must-have.
- Network Extensions 2 – I use the smallest roads and zonable pedestrian roads across the map.
- Network Skins (Mass Transit compatible) - it was very important to remove the street lights – most of the national roads across eastern Europe are not illuminated. Also, the vanilla lights are quite boring.
- No Abandonment – I’m trying to build Chernobyl, but not an abandoned one.
- No Deathcare – for the time of building to reduce the annoyance. I will think of turning it off later
- No Radioactive Desert And More! – to get rid of the ground pollution (I know, Chernobyl, right?) and to let the trees grow on the river banks
- No Seagulls – no comment
- One-Way Train Tracks – some stations use this
- OverLayer v2 – to lay over the satellite image when building
- Plop the Growables – some assets don’t come in RICO flavor. Also, there are some cool vanilla industry building I can use
- Ploppable Asphalt – for detailing purposes
- Ploppable RICO [UPDATED] – I plop all the buildings on the map
- Precision Engineering – for extra control
- Prefab Hook (Mod Dependency) – required by some mods
- Prop & Tree Anarchy – to allow detailing
- Prop it Up! 1.3.0 – to replace vanilla trees
- Prop Line Tool [PLT] (vAlpha) – detailing purposes
- Prop Precision – detailing purposes
- Prop Remover – some vanilla buildings look good without all the unnecessary crap
- Prop Snapping – to snap props on top of things
- Quay Anarchy – in case I need any quays
- Random Tree Rotation – to make trees more natural
- Remove Need For Power Lines – probably to be turned off later in the process
- Remove Road Props – mainly to get rid of roadsigns
- Remove Street Arrows – most roads in Chernobyl don’t have them
- Service Vehicle Selector 2 (r3.1.0) – I don’t think I use it now – will investigate
- Sharp Textures – for that extra crispness
- Ship Path Anarchy – the river is quite narrow in some parts and wouldn’t allow me to place the path
- SingleTrainTrackAI – the rail line going trough Chernobyl Zone is a single two-way track, so my trains kept getting stuck opposite each other
- Softer Shadows – vanilla is ugly
- Sub-Buildings Enabler (DEPRECATED) – some mods still require it, so I went with it
- Surface Painter – this should be vanilla as well
- Traffic Manager: President Edition – I mostly use the lane connector and yield rules
- Unlimited Money (Vanilla) – obviously
- Unlimited Oil and Ore (Vanilla
- Unlimited Soil (Vanilla)
- Unlimited Outside Connections (Beta) – around 13 connections across the map
- Unlock All (Vanilla)